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War of Eastern Retribution

Session Declared: 81  |  Session Ended: 85  |  Victor: Aggressor

Holy War
War Goal Slots: Trivial ×2 Infamy: 10 If the primary religion of the target is Alien to yours, add an additional Trivial slot and decrease infamy by 5. For a religion that is Kindred, reverse these effects. Only the Conversion and Inquisition war goals may be used.

War Goals

Trivial: 2/2
Tier Goal Attacker Target Notes
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

— —
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

— —

⚔ Attackers

The Tri-Creche Flow Primary

Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Cavalry Archer 4 0 0 5 3 0 1 Nation
  • Attack +2 (Military Funding: Substantial)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense +2 (Military Funding: Substantial)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Hp +1 (Consumption Stance: Comfort)
— VS —

🛡 Defenders

Archonate of Vyssafia Primary

Leaders (1)
NameTypeInitiative
Theofania Chappelle Archmage 2

No units assigned.

Odoreia Vassal

Leaders (1)
NameTypeInitiative
Populist of Odoreia Populist -2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 1 0 0 5 2 0 1 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +1 (Military Funding: Notable)
  • Attack -4 (Mercenary Law: Mercenary Military)
  • Defense +1 (Conscription Type: Low)
  • Defense +1 (Military Funding: Notable)
  • Defense -4 (Mercenary Law: Mercenary Military)

Sszdor Vassal

Leaders (1)
NameTypeInitiative
General of Sszdor General 1
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Archers 3 0 0 6 4 0 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)

Te-mooiapitia Vassal

Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Zealot 3 0 0 8 2 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense +1 (Military Funding: Notable)
Boarding Ship 2 0 0 7 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense +1 (Military Funding: Notable)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense +1 (Military Funding: Notable)

The Vyssafian Guard Vassal

Leaders (1)
NameTypeInitiative
General of The Vyssafian Guard General 2
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Infantry 3 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
Tactician 1 0 0 0 0 0 1 Nation —